MOX fuel is simply an alternative recipe for uranium fuel cells, but it uses plutonium instead of U-235, and only 9 U-238 instead of 19. Kovarex Enrichment has been replaced by MOX fuel - I have simply renamed the technology and disabled the original recipe, so that if you have researched it your time and materials have not gone to waste. Breeder cells burn up U-238 faster than standard uranium fuel, but when spent breeder cells are reprocessed, they yield much larger quantities of plutonium. Reprocessing spent fuel yields plutonium, which can be used to create nuclear weapons or breeder fuel cells. It is still experimental and I expect recipes will need some adjustment. 0.5 Chemical science pack (blue) / sec.This mod is an attempt to make the fuel cycle more interesting by changing several recipes and replacing the Kovarex Enrichment Process.0.5 Military science pack (gray) / sec.With this blueprint you’ll be able to produce these science packs This addon allows you to procude concrete materials to pave your base.īeside crafting nuclear reactor, these items are completely optional and up to you to build or not. Here is the list of items that are included in this blueprint With this blueprint you’ll produce everything you need to start your main bus / megabase. Neglecting this step can result in a system blockage caused by the accumulation of heavy and light oil. Additionally, it’s highly advisable to promptly research oil cracking. Prior to implementing this addon, it’s imperative to have advanced oil processing in place. Here we arrive at the ultimate essential addition to your starter base. Production 6 – Robotics & Advanced Production With this you’ll be able to automate two critical items Advanced circuit (red chips) and Chemical Science (Blue science) along with other chemical and fluid related items. Before building this blueprint, you should research Basic oil processing. This is the next step after Core production. If you disabled enemies, you won’t need to build this addon. With this addon you’ll automate the military science and these items It expands the science labs from 15 to 60 These items will also be automized with this stage: This marks the point where you initiate the production of green science packs, a pivotal development that empowers you to delve into the next set of technological advancements. Once you have successfully building the bootstrap infrastructure and conducted research on red-science-only technologies, you can overlay this blueprint atop your existing setup. All subsequent blueprints will be superimposed onto this base.īy utilizing this blueprint, you will achieve the automation of essential items, paving the way for a crucial start to your expansion endeavors. This serves as the foundational blueprint, forming the cornerstone of your construction efforts. ( Extendable to 3/s with Smelting Extension BP )Īll smelting output can be doubled further with upgrading to red belts and steel furnaces Production 1 – Bootstrap Base ( Extendable to 30/s with Smelting Extension BP ) ( Extendable to 60/s with Smelting Extension BP) In this scenario, the blueprint’s significance is magnified as it offers a clear master plan that all participants can follow, streamlining construction and allocation of resources. Additionally, its utility is amplified when applied to a fresh multiplayer map. This approach proves invaluable for single-player gameplay, enabling you to concentrate on pivotal aspects and promptly implement automation. This collection of blueprints is geared towards streamlining the early game, which, in my opinion, can sometimes become monotonous. Among these blueprints, the “Quick Start Base” stands out. Rail Blocks / Megabase: This final stage encompasses the creation of rail blocks and the construction of your megabase.Īs a dedicated enthusiast, I take pleasure in devising blueprints to enhance my gaming experience.Main Bus: This phase centers around completing finite research and providing essential materials to fuel the development of your megabase.Early-Game Starter Base: The primary objective of this base is to initiate robot production.Having engaged with Factorio for numerous years, I’ve established a gameplay approach characterized by three distinct stages, each with its unique requirements. Let’s delve into the details: Introduction The strategy involves following 7 essential steps that prioritize critical components. This quick-start base is designed to expedite your journey towards the utilization of robots and blue science. Here is my initial blueprint for an early-game base aimed at accelerating your progress in Factorio.
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